Just some words about our current progress.
Creatures - Art (~70%)
The total number of planned creatures is 100, plus 10 bosses, these are not recruitable. Currently we are ready with 75-ish regular units and 3 bosses. We need a lot more high-end creatures (tier 7+), so expect stuff like vampire queens, war trolls, demons and other strong creatures. We also need a few more beginner (tier 1-2) creatures, like rats, insects, and so on.Creatures - Skills (~50%)
We began using a new node editor to allow more refined skills. Now we are able to make conditional skills, like "Execute: This attack deals more damage if the target's HP is under 50%". Most of our old skills translated nicely to this new system, but we need to make some refinements, and enhance some skills to take advantage of these new possibilities.Lands, Dwellings (~55%)
We planned 10 different biomes, currently we have 6 and another one halfway done; we will need a lot more dwellings, but those are "just" static images, so probalby won't take that long.Items (30%?)
We planned 100 items, these are faster and easier to create than creatures. We currently have 30-ish of them.Features (?%)
This is a hard question because we aren't exactly sure how many additional features we want to put into the game.Some features already implemented:
Core game works, you can fight, recruit units, you gain experience, you level up, you choose talents that affect specific units, you can equip items on units and so on. Basically the core game works, yet it is buggy and unpolished.
Some features are planned but won't be in anytime soon:
You get quests on islands. Islands have rivers and paths that lead to dwellings (to make exploring easier). There are dungeons, entering the dungeon takes several hours, but once you are in you can use as much time as you want to solve them, and get epic items. We even discussed some dialog system that allows solving quests by using specific units.