Monday, September 4, 2017

Active Skills

The most interesting part about minions is that each of them have their own unique skills. Though technically unique, the first 2 skills are rather similar, the first one being a basic attack that might have an additional small effect (for example the Zombie's "Bite" heals the Zombie), the second skill is almost always an energy gathering move that also may have an interesting secondary effect (Monk for example blesses a random friend while gathering energy).


The other two skills are more interesting, and more specific to the creature. These are stronger and cost AP (the "mana" or "energy" in our game). Most monsters have a skill that is 5 AP (the max), but significantly stronger than his other skills. These skills range from a Tiger"s Killer Strike (huge damage but exhausts the tiger), a High Priests' Divine Power (gives ATK and DEF to each your units, while reducing the enemy stats), or a Necromancer's Seven Deaths (fires 7 magical bolts to random targets).

Some examples:






The Royal Archer, the Jouster and the Pikeman, defenders of the human realm. The archer has the following skills:
- Attack (shoots a simple arrow, that deals its normal damage plus an additional 10 damage regardless of the defense of the target)
- Take Aim (a move that gathers AP and increases its own attack)
- Barrage (deals low-ish damage to all enemies, costs 2 AP)
- True Shot (deals exactly 150 HP damage, regardless of the enemy's defense)

The Royal Archer is great when you are facing high DEF enemies, as its shots deal some damage even to highly armored foes. On the other side it doesn't really use ATK increasing buffs, for the same reason.

The Pikeman has the following skills:
- Stab (a simple damaging attack)
- Hold The Line (a move that gathers AP and also increases defense of the front row)
- Flank (damages each enemy in the back row)
- Penetrate (damages an unit and an other unit behind it, much larger than normal damage)

Due that it uses a lot of "formation" skills, the Pikeman is best when used in large battles (6v6).






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