Thursday, September 21, 2017

Main gameplay

Combat is great and all, but what about the non-combat gameplay? Roughly, it looks like this:

- you start with a small army (depending on class)
- you conquer dwellings so you can recruit new monsters
- you level up and find items, so you can customize your army depending on the items found, talents chosen and dwellings conquered
- when you become strong enough, you try to kill the island's boss
- that means you are strong enough to go further, and you are allowed to go to the next island (where you find stronger monsters to purchase, so this repeats).

We plan to do a separate post about both items to equip and bosses to fight, but just a few words about them:

Bosses are special monsters that are much stronger than anything you will meet in the wilderness. They are not recruitable. They usually have some trick that needs to be discovered.




Items are artifacts that you can give to your units. They can give stat boosts, passive abilities and even active abilities. Items usually have some requirements, for example a sword can only be used by Humanoids. One unit can equip one item.



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