First and foremost, the original King's Bounty gave us the idea. It is about a hero that can recruit various units, and has a time limit to find a magical artifact. I have to confess, I actually never played it on c64, and later on PC (emulator) the technical limitations were too severe to really enjoy it, but I was fascinated by the idea and I really regret that I somehow missed it when it was at its prime.
King's Bounty, c64 version |
We changed quite a lot from the King's Bounty idea, our combat system is totally different, the way we handle our units, and so on. But the idea, that you are a hero who gathers an army, stays. We also played the new King's Bounty series, and while great games with tons of great features, the removal of the time limit made them a whole different experience.
The second obvious inspiration is the Heroes of Might and Magic series, most notably the second one, since it was the first of the series we played a lot.
Heroes of Might and Magic 2 |
The way our hero can develop, interact with buildings, choosing from a few available skills, is something we liked very much. Gathering treasure chests, items, and again, creatures, was always fun.
Third, perhaps less obvious inspiration was Master of Magic.
Master of Magic |
Though it is a civilization-like 4x strategy, again, it was mostly about gathering armies, upgrading them via enchantment spells, casting powerful spells and so on really gave some memorable moments. We were inspired by its random world system, with roads connecting the cities, and caverns and ruins filled with loot.
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